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LIT is an excellent pure puzzle solving game from Indie developer, WayForward. It is a re-imagining of a 3D horror action puzzle game of the same name that was originally released in 2009. You guide Jake, who is a sullen, brooding teenager, through the rooms of a dark, haunted school in search of his girlfriend Rachael. In each room you face a puzzle that involves creating light to travel through the dark, using various gameplay mechanics to create paths and avoid monsters. After each room you are provided with the time and number of steps it took you to complete the room and a complete time at the end. The puzzles seem simple enough but become increasingly more challenging as you progress through the rooms. Coupled with the tense atmosphere, LIT provides an engaging experience for the player and is a genuinely impressive creation considering the simplicity of it’s execution.
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Black Hole Hazard is a title from the almost unknown developer Superthumb, and is an interesting one that certainly shows some potential. You play as Dr. Albert, a scientist who falls foul to a science experiment gone wrong and finds himself adrift in space within a strange sequence of puzzles. You have only a jet pack and a gun to navigate your way through the puzzles and to avoid the enemies and deadly traps.
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Poly Bridge is a funky physics simulator from developer Dry Cactus and features an endearing set of building challenges with an extremely simple objective overall. That objective? Get the vehicles from one side of a stretch of water to the other. There is a sandbox mode in which the player can create bridge puzzles and upload them to the Steam Workshop for others to try and there is a campaign mode, where you work through increasingly complicated bridge puzzles and get introduced to new materials to construct your bridges out of.
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Obduction, a puzzle experience from Cyan Inc is almost a fantastic game. The game is very much worth experiencing, but don’t feel bad if you abandon it part way through. It leaves a lot to be desired with regards to its puzzle construction and could well leave the player feeling more frustrated than enlightened. The gradually revealed story provides an intriguing base for the player to move through, however, this is partially ruined by puzzles that seem largely contrived and lazily designed, very much enforcing the sentiment of ‘why am I bothering doing this?’.
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Flying Carpets Games offers up a potentially interesting title that sadly does not really fulfill the player in terms of interest or challenge. The premise of The Girl and the Robot is that a young girl is trapped in a castle ruled by an evil queen and the girl and her robot companion must solve various puzzles and fight enemies to escape the queen's clutches. The awkwardly animated duo fumble their way through a myriad of blandly colored buildings in the sky in an oddly empty city populated only by fairly ineffectual robot guards.