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This seafaring strategy experience from Picaresque Studio brings something rather intriguing to the table. Nantucket, blends story and strategy in an engaging manner, creating a game that feels unique and well constructed. With elements that will provide interest for a wide variety of gamers, there is definitely a great deal of charm in this title and it certainly offers something quite different.
An intriguing, strategic title from the small indie developer BrainGoodGames, delivers a relaxing and fairly easy to understand game. Solar Settlers isn’t particularly challenging, but the gameplay is fairly involving and can be easily picked up for shorter or longer bursts and seems ideal for fitting in around other daily activities. The re-playability is somewhat limited but the time spent is enjoyable.
An intriguing and well done mobile port from Robot Circus, the strategy RPG, Ticket to Earth offers up something very enjoyable. Featuring a simple, but engaging story and interesting combat there is plenty to learn, although the game is not vastly complex once the essentials have been grasped. Perhaps lacking in depth with regards to the combat and the story, the game is still a vibrant experience that provides the player with some engaging play time, although the RNG involved in the gameplay can become frustrating.
An interesting title from Warm Lamp Games, Beholder has a similar feel to Papers, Please. However, whereas the set events in Papers, Please have a more random feel to them, Beholder feels much more scripted due to the writing being more rigid. Each playthrough essentially features the same events, with some subtle differences in how you can potentially go about things, but those choices don’t really start to make a difference until later in the game when your moral decisions either begin to cause you problems in-game or start to make you feel like a terrible human being. You play the new landlord of a block of flats in a country under a dictatorship. You are under orders to watch everyone in your building and report anyone breaking government sanctions, even if the people you need to report seem good or the reasons for reporting them seem trivial. A nasty end awaits anyone you choose to report, but if you are unsuccessful in carrying out your orders you find yourself short on the money required to do your job.
SteamWorld Heist is very thematic; there is a strong western vibe to the entire game. It’s like western meets steampunk meets space travel. I just recently watched an old western movie on television and there were parallels between the two. The characters do not actually speak; there are text boxes that appear whenever a character speaks. Even though no actual words are spoken a "beep" and "boop" sound accompanies the speech boxes which is adorable and kind of endearing. Although all of the characters speak in a very stereotypically western way, it isn’t offensive or overdone at all. The game developers seemed to know how far to take the western theme without it becoming too much.